My new build is a Opensim airport. I have been building airports for Flight simulator and now I wanted to build something for Opensim too. Now when I a ready with 2worlds city I needed a new project.
I do not know if flight scripts work in Opensim but know I have to try out some of my old Second life ones. Need to do a lot more textures. But that is just fun so hope to get this thing online in a while.
My 9 island build is on its way. After some database fiddeling I got the ground textures in place. It looks nice and now it is time to transfer some builds from Second life. I have a city gate and some other stuff. I am going to do some new builds and I have already created trees to the woods. This build will be a primary mesh build. I want to reuse my stuff in games.
I have put in some tracks on the dev island, There is no script that can follow them yet but maybe it is coming. Now the Opensim Island Worlds2 city is ready I just have to make some video and pictures. Then it is packing in a OAR file.
I will put it up on the OSgrid where we have a new place on the map. The old one was stolen by some Japanese guys who needed some more room. Well that’s the open grid. I have put it far away now. Search for 2worlds2go.
I am going to put the OAR up on http://cybworld.org .
I have been working with lsl scripts on the Opensim platform the last two days. Moving some of my old scripts from Second life to my developer grid to see what is possible or not.
The answer is not much. Second life and Opensim are like a big box of Lego you can build anything and it looks good but when it comes to doing things like different forms of gameplay it is more or less useless. The physics engine do not support the most basic things like joints and suspension. It is almost impossible to make attachments that affect your avatar and weather system is not usable for even the most basic sailing.
Linden lab is trying to get some more adventure based lsl code in to the system but I really cant see that it would make any difference. Adventure games often need very large areas and land prices kills that idea.
I understand that it is very difficult to use a physics engine like the one in ordinary game worlds where you have professionals that write the code and test every aspect of it. But what would be possible to do is to have it prebuilt. Make it a object like a cube and have it in the build menu. A car 4 wheels and then let the users build the rest.
I am a gamer, The first thing I did when I came to Second life was to get a boat and then I spent hours sailing around looking at everything. I want to do stuff and I want to create things for other people to do. I know this is the wrong platform for me and I should spend my time writing games instead. But I love virtual worlds. I like being together with other geeks. It is so much more fun to build something in Second life than on my own grid because people drop in and ask what I am doing. It is social. Me like.
As a artist I like restriction it is creative in a way I understand but lsl just make frustrated. But I guess I have to do stuff that work in SL and on Opensim but for me that’s not enough.
Needed a new place and found this little cabin in Verbier. Been there in RL too. From cyberserenity Vella via bloghud.com
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